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1. 'Black Ops' bridge capable frigate - in Player Features and Ideas Discussion [original thread]
I was having the idea of a frigate being capable of bridging only frigates as well as it being a black ops covert ops (i.e. it can use cloaks like a covert ops II but cannot use the covert ops II, thus cannot warp cloaked).
- by Bob Maths - at 2017.05.22 23:57:49
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2. Stealth Jump Freighters - in Player Features and Ideas Discussion [original thread]
Hi I would like to suggest that stealth jump freighters could be implemented, they would operate like normal jump frieghters but with the ability to lock on to a covert cyno instead of just a normal one. It may use more fuel and have a smaller car...
- by Bob Maths - at 2017.03.16 08:22:07
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3. [Auction] 100m felsic magma - in Sell Orders [original thread]
Bump
- by Bob Maths - at 2016.03.24 17:31:49
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4. [Auction] 100m felsic magma - in Sell Orders [original thread]
Wanting to sell 100m Felsic magma. Starting price is at 7.00 isk per unit but I am looking to shift immediately. Location is Jita 4 navy assembly plant.
- by Bob Maths - at 2016.03.06 22:09:13
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5. The large amount of unused belts - in Player Features and Ideas Discussion [original thread]
A simpler solution is to reduce the mining belts and quantities of available ore in High-Sec, perhaps another solution is to reduce the amount of high-sec pockets. An in-game explanation would be due to the current issues funding to monitor these ...
- by Bob Maths - at 2016.01.23 11:32:15
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6. Changable voice for 'Aura' - in Player Features and Ideas Discussion [original thread]
Perhaps a male option who has a voice similar to a posh butler
- by Bob Maths - at 2016.01.23 11:25:46
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7. Missile velocity adjusters - in Player Features and Ideas Discussion [original thread]
So you can adjust the velocity thereby increasing the range of missiles. How this would work in the interface is there would be a bar like the ship's velocity adjuster but it would be underneath that dial as a seperate part of the interface. It wo...
- by Bob Maths - at 2016.01.05 20:48:37
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8. Proteus look revamp - in Player Features and Ideas Discussion [original thread]
Change the best fit's look for the proteus (aug plating, loc injectors, hybrid warfare proc, fric ex, power core multi) to the models that are used for nanobot injector, cpu eff gate, diss encod plat, grav cap, aug cap.
- by Bob Maths - at 2016.01.01 19:21:47
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9. Skill Points - in Player Features and Ideas Discussion [original thread]
Instead of skillpoints being acquired by this queue system and waiting for skills to level up, perhaps a more dynamic system that would engage the player to play would be more beneficial. So to train small hybrid turrets I would inject the skill,...
- by Bob Maths - at 2015.08.31 11:17:33
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10. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
This might be due to age and what people are doing in real life, as the number of people grow older (and this has a linear progression) then they start falling into slots where they would have less time to play the game and thus demonstrably a low...
- by Bob Maths - at 2015.08.30 13:09:38
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11. Interfacing Flipping - in Player Features and Ideas Discussion [original thread]
Give us the ability to choose the handedness of the interfaces so it makes our lives as a capsuleer easier.
- by Bob Maths - at 2015.08.29 16:05:35
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12. Button to copy bookmarks - in Player Features and Ideas Discussion [original thread]
Is this really so complicated? So implement a bookmark copying function in the form of a button and not a keyboard button but an interface button in the game.
- by Bob Maths - at 2015.08.26 20:00:37
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13. Want to put my ISK to work and a buddy suggested offering Loans. - in Market Discussions [original thread]
Why are there loans at all if the collateral is 110% higher than the liquid gained from the loan? "I want a loan for a billion, oh so I give you 1.1bn in return. Hooray! And then I pay you back!"
- by Bob Maths - at 2015.08.25 15:50:40
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14. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Perhaps CCP needs to adapt to the modern market and stop trying to peddle a product that is quite niche.
- by Bob Maths - at 2015.08.25 09:29:45
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15. Most Important MORE USERS how ? - in Player Features and Ideas Discussion [original thread]
Nitshe wrote: Hi Guys, PRESS LIKE IF YOU LIKE THE IDEA MORE USERS and DOING SOMETHING ABOUT IT> I want to see more new users coming into the game. I feel lot of systems are empty. I don't know what can be done but maybe 6 months trial ...
- by Bob Maths - at 2015.08.25 08:57:26
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16. Update the graphics engine - in Player Features and Ideas Discussion [original thread]
To get rid of those horrible GPU Clouds CCP should instead use Unreal or CryTek's engine, or perhaps even the Gamebryo engine. Then we can all enjoy HD graphics for very little wear.
- by Bob Maths - at 2015.08.24 17:55:21
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17. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Distribute EFT via torrent/magnet
- by Bob Maths - at 2015.08.18 18:49:33
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18. Clone bay POS structure - in Player Features and Ideas Discussion [original thread]
A clone bay structure of POSes with the addition of another structure for WH clone jumping.
- by Bob Maths - at 2015.03.21 14:12:48
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19. Super warp gates - in EVE General Discussion [original thread]
It's almost like they've removed jump clones from the game.
- by Bob Maths - at 2015.03.15 09:56:46
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20. Total pod kills raise security status - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: lol so if i want to raise the status of a system i just keep podding my alt? Well it'd be a function related to the number of unique pod kills within a specific time period and also based on the trend of pod kills (...
- by Bob Maths - at 2015.03.14 01:45:35
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